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Class spelllists

  • Spells are from core books.
  • CS1 are from Cursed Scroll Shadowdark Zine Vol. 1: Diablerie!
  • CS3 are from Cursed Scroll Shadowdark Zine Vol. 3: Midnight Sun!

Drow Divine

Tier I

  • Burning Hands
  • Charm Person
  • Eyebitecs1
  • Shadowdancecs1
  • Shield of Faith
  • Unholy Weapon

Tier II

  • Alter Self
  • Cat's Eyecs1
  • Poisoncs1
  • Silence
  • Spidersilkcs1
  • Web

Tier III

  • Animate dead
  • Illusion
  • Speak with Dead
  • Swarmcs1
  • Void Starecs1
  • Whispercs1

Druid

Tier IV

  • ...
  • ...
  • ...
  • ...
  • ...
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Tier V

  • ...
  • ...
  • ...
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Enchanter

Tier I

  • Charm Person
  • Detect Magic
  • Eyebitecs1
  • Faerie Fire
  • Feather Fall
  • Fogcs1
  • Hypnotizecs1
  • Light
  • Puppetcs1
  • Shadowdancecs1
  • Sleep
  • Witchlightcs1

Glade Guard

Tier I

Tier II

  • ...
  • ...
  • ...
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Half-Orc

Tier I

  • Burning Hands
  • Eyebitecs1
  • Evoke Ragecs3
  • Hypnotizecs1
  • Unholy Weapon
  • Willowmancs1

Runesmith

...

Spells

Animal Friendship

Tier I

Duration: Instant
Range: Near

You magically charm one animal of 2 HD or less within near range, to bacame your friend. Treat this animal as a retainer for all purposes.

Barskin

Tier II

Duration: 5 rounds
Range: Close

You turn the target's skin into tough bark. Target gains a +2 bonus to armour class and ADV for check to avoid physical harm for the duration.

Call Lightning

Tier III

Duration: Focus
Range: Far

You call down bolts of lightning at a creature of your choosing when you cast a spell and every time when you focus at the start of your turn. A creature stuck by lighting suffers 2d6 damage. Double the damage if cast under a cloudy sky.

Defiling Weapon

Tier II

Duration: 5 rounds
Range: Close

One weapon you touch is wreathed in black flames. The weapon deals an additional 1d4 damage for the duration.

Create Water

Tier I

Duration: Instant
Range: Close

This spell causes a magical spring to gush forth from the ground. The fount produces approximately 50 gallons of water.

Entangle

Tier I

Duration: 5 rounds
Range: Close

Your spellcasting checks are at disadvantage if the floor is smooth and artificial, and at advantage if the area is overgrown with plants.

You throw a handful of seeds on the ground. Which immediately grow and entangle your foes. The entangled creature can’t move and must succeed on a Strength check opposed by your spellcasting check to free itself.

Faerie Fire

Tier I

Duration: Focus
Range: Far

A near-sized area within range is outlined in flikering lights. Any creature or object in the area outlined in light. The flickering fire makes invisible targets visible. Any attack roll against an affected creature or object has advantage.

You can move lights Near during concentration check.

Heat Metal

Tier II

Duration: Focus
Range: Near

The metal object is heated to extreme temperature. The heat increases while the caster focuses and then fades: Very hot → Searing → White hot.

  • Very hot: Metal uncomfortable to the touch. Anyone who touches it suffers 1 damage.
  • Searing: Flammable materials touching the object are set alight. Anyone who touches it suffers 1d4 damage.
  • White hot: Flammable materials touching the object are set alight. Anyone who touches it suffers 1d6 damage.

Hold Animal

Tier III

Duration: Focus
Range: Near

You magically paralyze one living creature of LV 8 or less you can see within range.

Invisibility to Animals

Tier I

Duration: 10 rounds
Range: Close

A creature you touch becomes undetectable for animals for the spell’s duration. Animals can't see or smell target.

The spell ends if the target attacks or casts a spell.

Obscuring Mist

Tier II

Duration: 10 rounds
Range: Self

A cloud of misty vapour emanates from the ground, filling a near area around you. You can see faintly through the mist. Strong winds can dispel the fog.

Produce Flame

Tier II

Duration: 1 hour real time
Range: Self

You summon a flame that burned brightly in the palm of your hand. It casts light, brightly illuminating to a near distance. You can control the fire and make it disappear and appear. Flame can be thrown or set any flammable objects it touches ablaze. The spell ends if fire leaves the hand.

Protection from Fire and Lightning

Tier III

Duration: Focus
Range: Near

One creature you choose becomes immune to fire and electricity.

Remove Poison

Tier II

Duration: Instant
Range: Close

You touch the target, and with a wave of a hand, the poison purged. The poisonous effects are undone, restoring the health of the afflicted individual.

Shape stones

Tier III

Duration: Permanent
Range: Close

You can transform close cube of stones into a shape which will suit your purpose.

Speak with Animals

Tier I

Duration: 10 rounds
Range: Close

A creature you touch can speak with and understand animals for the spell's duration.

Tree shape

Tier III

Duration: Instant
Range: Self

You become a living tree. If cast it standing on the soil, you do not require sleep and food. You can revert to the original shape anytime.

Unholy Weapon

Tier I

Duration: 5 rounds
Range: Close

One weapon you touch is imbued with a unholy power. The weapon becomes magical and has +1 to attack and damage rolls for the duration.

Warp Wood

Tier II

Duration: Permanent
Range: Far

You concentrate, and the magical power you have summoned is released, wrapping the wooden object and making it useless. The object can be the size of a plank, and magical objects have a chance of resisting the effects.

Water Breathing

Tier III

Duration: 1 hour real time
Range: Close

Let one air-breathing creatures breathe water temporarily, or one water-breathing creature breathe air.