Mage's Menu
Class spelllists
- Spells are from core books.
- CS1 are from Cursed Scroll Shadowdark Zine Vol. 1: Diablerie!
- CS3 are from Cursed Scroll Shadowdark Zine Vol. 3: Midnight Sun!
Drow Divine
Tier I
- Burning Hands
- Charm Person
- Eyebitecs1
- Shadowdancecs1
- Shield of Faith
- Unholy Weapon
Tier II
- Alter Self
- Cat's Eyecs1
- Poisoncs1
- Silence
- Spidersilkcs1
- Web
Tier III
- Animate dead
- Illusion
- Speak with Dead
- Swarmcs1
- Void Starecs1
- Whispercs1
Druid
Enchanter
Tier I
- Charm Person
- Detect Magic
- Eyebitecs1
- Faerie Fire
- Feather Fall
- Fogcs1
- Hypnotizecs1
- Light
- Puppetcs1
- Shadowdancecs1
- Sleep
- Witchlightcs1
Glade Guard
Tier I
- Charm Person
- Detect Magic
- Faerie Fire
- Fogcs1
- Hypnotizecs1
- Invisibility to Animals
- Light
- Oak, Ash, Thorncs1
- Puppetcs1
- Sleep
Tier II
- ...
- ...
- ...
- ...
- ...
- ...
Half-Orc
Tier I
- Burning Hands
- Eyebitecs1
- Evoke Ragecs3
- Hypnotizecs1
- Unholy Weapon
- Willowmancs1
Runesmith
...
Spells
Animal Friendship
Tier I
Duration: Instant
Range: Near
You magically charm one animal of 2 HD or less within near range, to bacame your friend. Treat this animal as a retainer for all purposes.
Barskin
Tier II
Duration: 5 rounds
Range: Close
You turn the target's skin into tough bark. Target gains a +2 bonus to armour class and ADV for check to avoid physical harm for the duration.
Call Lightning
Tier III
Duration: Focus
Range: Far
You call down bolts of lightning at a creature of your choosing when you cast a spell and every time when you focus at the start of your turn. A creature stuck by lighting suffers 2d6 damage. Double the damage if cast under a cloudy sky.
Defiling Weapon
Tier II
Duration: 5 rounds
Range: Close
One weapon you touch is wreathed in black flames. The weapon deals an additional 1d4 damage for the duration.
Create Water
Tier I
Duration: Instant
Range: Close
This spell causes a magical spring to gush forth from the ground. The fount produces approximately 50 gallons of water.
Entangle
Tier I
Duration: 5 rounds
Range: Close
Your spellcasting checks are at disadvantage if the floor is smooth and artificial, and at advantage if the area is overgrown with plants.
You throw a handful of seeds on the ground. Which immediately grow and entangle your foes. The entangled creature can’t move and must succeed on a Strength check opposed by your spellcasting check to free itself.
Faerie Fire
Tier I
Duration: Focus
Range: Far
A near-sized area within range is outlined in flikering lights. Any creature or object in the area outlined in light. The flickering fire makes invisible targets visible. Any attack roll against an affected creature or object has advantage.
You can move lights Near during concentration check.
Heat Metal
Tier II
Duration: Focus
Range: Near
The metal object is heated to extreme temperature. The heat increases while the caster focuses and then fades: Very hot → Searing → White hot.
- Very hot: Metal uncomfortable to the touch. Anyone who touches it suffers 1 damage.
- Searing: Flammable materials touching the object are set alight. Anyone who touches it suffers 1d4 damage.
- White hot: Flammable materials touching the object are set alight. Anyone who touches it suffers 1d6 damage.
Hold Animal
Tier III
Duration: Focus
Range: Near
You magically paralyze one living creature of LV 8 or less you can see within range.
Invisibility to Animals
Tier I
Duration: 10 rounds
Range: Close
A creature you touch becomes undetectable for animals for the spell’s duration. Animals can't see or smell target.
The spell ends if the target attacks or casts a spell.
Obscuring Mist
Tier II
Duration: 10 rounds
Range: Self
A cloud of misty vapour emanates from the ground, filling a near area around you. You can see faintly through the mist. Strong winds can dispel the fog.
Produce Flame
Tier II
Duration: 1 hour real time
Range: Self
You summon a flame that burned brightly in the palm of your hand. It casts light, brightly illuminating to a near distance. You can control the fire and make it disappear and appear. Flame can be thrown or set any flammable objects it touches ablaze. The spell ends if fire leaves the hand.
Protection from Fire and Lightning
Tier III
Duration: Focus
Range: Near
One creature you choose becomes immune to fire and electricity.
Remove Poison
Tier II
Duration: Instant
Range: Close
You touch the target, and with a wave of a hand, the poison purged. The poisonous effects are undone, restoring the health of the afflicted individual.
Shape stones
Tier III
Duration: Permanent
Range: Close
You can transform close cube of stones into a shape which will suit your purpose.
Speak with Animals
Tier I
Duration: 10 rounds
Range: Close
A creature you touch can speak with and understand animals for the spell's duration.
Tree shape
Tier III
Duration: Instant
Range: Self
You become a living tree. If cast it standing on the soil, you do not require sleep and food. You can revert to the original shape anytime.
Unholy Weapon
Tier I
Duration: 5 rounds
Range: Close
One weapon you touch is imbued with a unholy power. The weapon becomes magical and has +1 to attack and damage rolls for the duration.
Warp Wood
Tier II
Duration: Permanent
Range: Far
You concentrate, and the magical power you have summoned is released, wrapping the wooden object and making it useless. The object can be the size of a plank, and magical objects have a chance of resisting the effects.
Water Breathing
Tier III
Duration: 1 hour real time
Range: Close
Let one air-breathing creatures breathe water temporarily, or one water-breathing creature breathe air.