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Crafting Charms and Curses

Crafting magic items

Any character with arcane talents can create magic item.

Your level adds bonus or penalties to an attempt. If you have an advantage on rolls, you can use it during any 2d6 roll, or roll 2 times on 1dX table and choose the result you want. You can stack these advantages on a single roll.

Character levelBonusAdvantage on rolls
1-3
2-3
3-2
4-21 advantage
5-11 advantage
6-12 advantages
7+02 advantages
8+03 advantages
9+13 advantages
10+24 advantages

You need to buy an item to enchants and spend gold on materials for enchantment. The amount of gold spent will add bonus or penalties to an attempt. You can look up the amounts below.

The magic item will receive magical qualities based on a roll (you can use advantage). Bonuses from gold and level apply to this roll:

2d6BenefitCurse
21
3–711
8–111
122

The magic item has 1:6 chance to become conscious and receive personality traits based on a roll (you can use advantage). Bonuses from gold and level apply to this roll. You can use advantage on ITEM VIRTUE and ITEM FLAW:

2d6VirtueFlaw
2–31
4–9
10–1111
121

Crafting Magic Armour

Cost of enchantment an armour in addition to the armour item:

MaterialsBonusCost
Shoddy Spellcraft Supplies-175 gp
Everyday Enchantment Elements0150 gp
Rare and Remarkable Resources+1500 gp
Lavish and Luxurious Loot+2900 gp

To determine an armour bonus, roll 2d6 (you can use advantage). Bonuses from gold and level apply to this roll:

2d6Armour BONUS
2–50
6–8+1
9–11+2
12+3

You can use advantage on ARMOUR BENEFIT and ARMOUR CURSE.

Crafting Magic Weapon

Cost of enchantment a weapon in addition to the weapon item:

MaterialsBonusCost
Shoddy Spellcraft Supplies-1100 gp
Everyday Enchantment Elements0200 gp
Rare and Remarkable Resources+1500 gp
Lavish and Luxurious Loot+2900 gp

To determine a weapon bonus, roll 2d6 (you can use advantage). Bonuses from gold and level apply to this roll:

2d6WEAPON BONUS
2–40
5–9+1
10–11+2
12+3

You can use advantage on WEAPON BENEFIT and WEAPON CURSE.

Crafting Magic Utility Items

Cost of enchantment a magic item:

MaterialsBonusCost
Shoddy Spellcraft Supplies-1100 gp
Everyday Enchantment Elements0150 gp
Rare and Remarkable Resources+1300 gp
Lavish and Luxurious Loot+2800 gp

You can use advantage on UTILITY BENEFIT and UTILITY CURSE.

Crafting Wands and Staves

Cost of creating a wand or staff:

MaterialsBonusCost
Shoddy Spellcraft Supplies-150 gp
Everyday Enchantment Elements0100 gp
Rare and Remarkable Resources+1200 gp
Lavish and Luxurious Loot+2600 gp

To determine a SPELL TIER bonus, roll 2d6 (you can use advantage). Bonuses from gold and level apply to this roll:

2d6SPELL TIER
2–6Tier 1
6–8Tier 2
8–10Tier 3
11–12Tier 4
13+Tier 5

You can use advantage on BENEFIT, CURSE or SPELL LIST.

Scribing scrolls

Any character with arcane talents can scribe a scroll.

Your level adds bonus or penalties to an attempt. If you have an advantage on rolls, you can use it during any 2d6 roll, or roll 2 times on 1dX table and choose the result you want. You can stack these advantages on a single roll.

Character levelBonusAdvantage on rolls
1-2
2-2
3-1
4-11 advantage
501 advantage
602 advantages
7+12 advantages
8+13 advantages
9+13 advantages
10+24 advantages

You need to use paper and spend gold on materials for enchantment. The amount of gold spent will add bonus or penalties to an attempt:

MaterialsBonusCost
Shoddy Spellcraft Supplies-140 gp
Everyday Enchantment Elements080 gp
Rare and Remarkable Resources+1150 gp
Lavish and Luxurious Loot+2400 gp

The scroll will receive magical qualities based on a roll (you can use advantage). Bonuses from gold and level apply to this roll:

2d6BenefitCurse
21
3–711
8–111
122

To determine a SPELL TIER bonus, roll 2d6 (you can use advantage). Bonuses from gold and level apply to this roll:

2d6SPELL TIER
2–6Tier 1
6–8Tier 2
8–10Tier 3
11–12Tier 4
13+Tier 5

You can use advantage on BENEFIT, CURSE or SPELL LIST.

Crafting potions

Any character with alchemist talents can create a potion.

Your level adds bonus or penalties to an attempt. If you have an advantage on rolls, you can use it during any 2d6 roll, or roll 2 times on 1dX table and choose the result you want. You can stack these advantages on a single roll.

Character levelBonusAdvantage on rolls
1-2
2-2
3-1
4-11 advantage
501 advantage
602 advantages
7+12 advantages
8+13 advantages
9+13 advantages
10+24 advantages

You need to use paper and spend gold on materials for enchantment. The amount of gold spent will add bonus or penalties to an attempt:

MaterialsBonusCost
Shoddy Spellcraft Supplies-140 gp
Everyday Enchantment Elements080 gp
Rare and Remarkable Resources+1150 gp
Lavish and Luxurious Loot+2400 gp

The potion will receive magical qualities based on a roll (you can use advantage). Bonuses from gold and level apply to this roll:

2d6BenefitCurse
21
3–711
8–111
122

You can use advantage on POTION BENEFIT and POTION CURSE.