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Rest and Recuperation

Enquiring rumors

It takes 1 full day per attempt.

roll 2d6 and:

  • Add +1 if your CHA or WIS at least 14
  • Add +1 if you pay 2d4 gp
  • Add +2 if you pay 2d10 gp
Total rollNumber of Rumors
2 or lessOut of luck! Learn only basic information. And lose another 1d6 gp tracking a lead
3–4Spend another 1d4 gp to learn one random rumor.
5–6Learn one random rumor.
7–8Learn one random rumor. You can pay 1d4 gp for it to be about specific question.
9–10Learn one rumor about specific question.
11–12Learn one rumor about specific question plus 1 random rumor.
13 or moreLearn two rumor about specific questions

Preparing and Scouting

If characters spend 1d4 days scouting a site, doing research, training for their next adventure, and/or any other preparatory activity, they gain a Prepared Item. Prepared Item is a special item with 0 cost and it takes 1 gear slot. At any time during adventure, it can permanently turn into any basic gear with cost 1 gp or less. Only player characters can use this item. It can be only one Prepared Item in inventory at a time. Item expires after one adventure.