Rest and Recuperation
- Carousing
- Learning
- Study/Research/Meditation
- Learning Talents
- Learning Skills
- Collecting an Arcane Library
- Researching Spells
- Preparing and Scouting
- Crafting Items
- Sacrifice
- Quests
- Professional Income
- Criminal activities
- Arena Fights
- Assassination
- Theft
- Racketeering
- Banditry
Enquiring rumors
It takes 1 full day per attempt.
roll 2d6 and:
- Add
+1if your CHA or WIS at least 14 - Add
+1if you pay2d4 gp - Add
+2if you pay2d10 gp
| Total roll | Number of Rumors |
|---|---|
| 2 or less | Out of luck! Learn only basic information. And lose another 1d6 gp tracking a lead |
| 3–4 | Spend another 1d4 gp to learn one random rumor. |
| 5–6 | Learn one random rumor. |
| 7–8 | Learn one random rumor. You can pay 1d4 gp for it to be about specific question. |
| 9–10 | Learn one rumor about specific question. |
| 11–12 | Learn one rumor about specific question plus 1 random rumor. |
| 13 or more | Learn two rumor about specific questions |
Preparing and Scouting
If characters spend 1d4 days scouting a site, doing research, training for their next adventure, and/or any other preparatory activity, they gain a Prepared Item. Prepared Item is a special item with 0 cost and it takes 1 gear slot. At any time during adventure, it can permanently turn into any basic gear with cost 1 gp or less. Only player characters can use this item. It can be only one Prepared Item in inventory at a time. Item expires after one adventure.